Memory Blocks are commonly used with games because of increased speed, and are commonly used with Operating System APIs that are used to extend functionality of your program. If you have played a computer game that has nice graphics such as Medal of Honor, Need for Speed, or other real-time games, then your computer has been directly using memory management.
This new book is called. The book provides working examples to modify memory, work with structures, and work with binary files. Eugene goes through Bitwise Operations, classic and new framework reading and writing of memory blocks, adding, editing, and removing data, and binary streams.
MemoryBlocks are difficult to master, and provide added speed and flexibility to your programs. Because this is a more challenging topic, there are few resources that are written and even less examples are available. This book provides information and examples on how to work through each solution whether you are a beginning or advanced Xojo programmer.
* Introduces memoryblock addresses and data theory
* Learn about data assignment and retrieval
* Techniques available for text encoding and decoding
* Code for Windows, OSX, and Linux OSs
* Understand solutions with strings and text
* Create, save, and read binary mixed data type binary data files
* Examples include both Classic MemoryBlock and New Framework MemoryBlock data types
* And more…
There are more than 180 pages with over 55 example programs that encompass 10 Chapters. These examples were written and tested with Xojo 2017 r2.
This ebook is a PDF document and all examples include Xojo code. It is presumed that you have an intermediate understanding of the Xojo programming language.
The MemoryBlock Table of Contents is available on the authors website at http://scispec.ca and click in the books header to search for the book. The table of contents has a listing of all the examples in the books, and many terms, and commands used with MemoryBlocks.